XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
X       SLIPPY II beta 1.0       X
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

by: Alexander Hansson, Maxcoderz
-
E-mail: aledsas@spray.se (FEEDBACK IS WANTED!)
Homepage: http://www.maxcoderz.com
-

Description:
------------
Slippy 2 is NOT a port of the puzzle game with the same name for TI85/86. I have made everything from scratch and only 
taken the title and the main character gfx from this game. Slippy 2 plays just like the classic Slippy. You have to push 
boxes and fill the black holes with them to get able to reach all the coins to proceed to the next level.

I wrote this game in less than 3 hours and this is my first ASM project ever so I hope you will enjoy it...

Special notes:
--------------
If you're reacting on the size of this game it's just because I haven't compressed the maps in this beta version. The
whole engine and layout etc. is finished in this version, the only thing that needs to be implemented are more levels than 
the 10 that are included in this version. I have planned to make about 30-50 levels for the finished game. If anyone wants
to help me out I would be VERY GRATEFUL, just drop me a line (aledsas@spray.se).

Please remark that in the finished game you won't be able to get access to all levels before you have beated them.

Installation:
-------------
Send either AShell for TI83 or CrASH for TI82 and then install slippy2.83p (TI83 version) or slippy2.82p (TI82 version).

Keys:
-----
Arrows keys: Move Slippy around, when he reaches the edge of the screen he will warp around if there's nothing solid.
2nd+arrow keys: Push box in the direction you press.
MODE: enter the status screen where you can change level.
Clear: exit

Future additions:
-----------------
* Add more levels (this is a must for the finished game)
* Maybe add an on-calc or computer level-editor?
* Compress the maps (another must!)

Credits goes to:
----------------
Rusty Wagner and Corey Taylor: for CalcGS and VTI.
Matthew Johnson: for Image Studio
Crashman: for the AND/XOR sprite routines.
David Phillips: for the RLE-compression utils.
Harper Maddox: he has helped me a lot with ASM.
Dan Weiss: the same with you.
Kerey Roper: and you too!
Andreas Butcher: beta tester.

Maarten Zwartbol: just a kickass guy which must be included here =)
